
You have to describe the gift and its benefits and maybe foreshadow the cost, but never in game terms. As a DM you’re supposed to roleplay these entities however it is really important not to reveal the important information. The book specifies the name of the entity and gift it offers. Worst case scenario, the player might lose control of his PC or set him in a way to death while roleplaying any acquired personality traits. The intention of this part of the module is to seduce players with promises of power that can come with a high cost.

They are still somewhat sentient and will interact with PCs telepathically if they touch the sarcophagi. This is the vestige of a dead god what remains of an entity of pure evil. Inside each sarcophagus a sliver of pure evil is trapped.

As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi.

This is a special article which serves as an expansion for Chapter 13 – The Amber Temple. The GUIDE index for Curse of Strahd and other related articles can be found here !
